Orchestral · Rock · Adaptive Audio
Worlds built in sound — orchestral depth,
rock energy & adaptive soundscapes
for the language of interactive storytelling.
I write original scores for video games — orchestral, rock, acoustic, and hybrid — and serve as Audio Lead for studios that need a single point of creative and technical audio ownership.
Based near Milan, Italy, I collaborate with indie and small-to-mid-sized studios worldwide. My shipped titles came through close, long-term relationships with development teams — I work inside the process, not alongside it.
I speak the language of game development: I integrate directly in Wwise, understand pipeline constraints, and care as much about how the music behaves as how it sounds.
Looking for a composer and audio lead who understands how games are made — and how music makes them feel alive.