ADAPTIVE AUDIO · WWISE ORCHESTRAL · ROCK · HYBRID
GAME COMPOSER · AUDIO LEAD
Available for new projects
// Game Composer · Audio Lead

Roland
Seph
Erulo

Orchestral · Rock · Adaptive Audio

Worlds built in sound — orchestral depth,
rock energy & adaptive soundscapes
for the language of interactive storytelling.

Scroll to explore
Profile

COMPOSER
& AUDIO LEAD

I write original scores for video games — orchestral, rock, acoustic, and hybrid — and serve as Audio Lead for studios that need a single point of creative and technical audio ownership.

Based near Milan, Italy, I collaborate with indie and small-to-mid-sized studios worldwide. My shipped titles came through close, long-term relationships with development teams — I work inside the process, not alongside it.

I speak the language of game development: I integrate directly in Wwise, understand pipeline constraints, and care as much about how the music behaves as how it sounds.

10+
Years composing
3
Shipped titles
3
Core styles
EU
Milan · Remote-ready
Expertise
Orchestral
10 /10
Brilliant
Rock / Hybrid
9 /10
Excellent
Acoustic
10 /10
Brilliant
Adaptive Audio
9 /10
Excellent
Wwise
8 /10
Skilled
Audio Direction
7 /10
Capable
Video

HEAR IT IN
MOTION

Roland Seph Erulo — Game Score Reel
Game Score Reel Orchestral · Rock · Hybrid
Music

FULL
PLAYLIST

SoundCloud — Game Scores & Demos
Credits

SELECTED
WORKS

Demons of Asteborg
Shipped
Demons of Asteborg
Composer
Carmageddon: Rogue Shift
Shipped
Carmageddon: Rogue Shift
Composer
Asterism
Shipped
Asterism
Composer
Contact

LET'S
BUILD
WORLDS.

Looking for a composer and audio lead who understands how games are made — and how music makes them feel alive.

LocationMilan, Italy — Available Worldwide
TechWwise · Full Audio Pipeline